clt

Configurable Leathercraft Templates

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// Copyright 2026 Shota FUJI
//
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
//
// SPDX-License-Identifier: MPL-2.0

import css from "./x-number-input.css";

export class XNumberInput extends HTMLElement {
	#slot = document.createElement("slot");
	#input = null;

	constructor() {
		super();

		const shadow = this.attachShadow({
			mode: "open",
		});

		const style = document.createElement("style");
		style.textContent = css;
		shadow.appendChild(style);

		shadow.appendChild(this.#slot);

		const unit = document.createElement("slot");
		unit.name = "unit";
		shadow.appendChild(unit);
	}

	connectedCallback() {
		this.#slot.addEventListener("slotchange", this.#onSlotChange);
		this.addEventListener("click", this.#onClick);
		this.addEventListener("keydown", this.#onKeyDown);
	}

	disconnectedCallback() {
		this.#slot.removeEventListener("slotchange", this.#onSlotChange);
		this.removeEventListener("click", this.#onClick);
		this.removeEventListener("keydown", this.#onKeyDown);
	}

	#onSlotChange = () => {
		for (const child of this.#slot.assignedElements()) {
			if (child instanceof HTMLInputElement) {
				this.input = new WeakRef(child);
				return;
			}
		}
	};

	#onClick = (event) => {
		if ((event.target && event.target instanceof HTMLInputElement) || !this.input) {
			return;
		}

		const input = this.input.deref();
		if (!input) {
			this.input = null;
			return;
		}

		input.focus();
	};

	#onKeyDown = (event) => {
		if (!this.input) {
			return;
		}

		const input = this.input.deref();
		if (!input) {
			this.input = null;
			return;
		}

		switch (event.key) {
			case "ArrowDown":
			case "ArrowUp":
				break;
			default:
				return;
		}

		const value = parseFloat(input.value);
		if (!Number.isFinite(value)) {
			return;
		}

		let step = parseFloat(input.step || "1");
		if (!Number.isFinite(step)) {
			step = 1;
		}

		const amount = event.key === "ArrowDown" ? -step : step;

		const next = value + amount;

		const max = parseFloat(input.max);
		const min = parseFloat(input.min);

		const finalValue = (input.value = Math.min(
			Number.isFinite(max) ? max : Infinity,
			Math.max(Number.isFinite(min) ? min : -Infinity, next),
		));

		input.value = (Math.floor(finalValue * 100) / 100).toString(10);

		// Tell Elm the updated value.
		input.dispatchEvent(new Event("input", { bubbles: true, cancelable: true }));
	};
}