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// This module contains Signal, Derived, and Effect implementation.
// This module should not contain any DOM API or Web API.
// This module should work on any JS engine that supports ES2019 or later.
// -- SYMBOLS
// This file uses Symbol as a method and property names in order
// to archive module-level private methods/properties. Symbol-as-a-private-prop
// also has an additional benefit over ES Private Class Fields: JS code emitted
// by tsc does not include ugly polyfill using `WeakMap` and helper functions.
const CHILDREN = Symbol();
const RECIEVE_UPDATE = Symbol();
const DEPENDENCIES = Symbol();
const DEPENDANTS = Symbol();
const IS_DISPOSED = Symbol();
const VALUE = Symbol();
const COMPUTE_FN = Symbol();
const COMPUTE = Symbol();
const EFFECT_FN = Symbol();
const RUN_EFFECT = Symbol();
const CLEANUP_FN = Symbol();
// -- INTERFACES
/**
* Object with manual lifetime management, in order to clear up references
* so GC can collect as many.
*/
export interface Disposable {
/**
* Computation skip flag.
*/
[IS_DISPOSED]: boolean;
/**
* Dispose (destroy) this object.
*
* Although you can still access this object's properties after disposal,
* updates to this object does not have any effect.
*/
dispose(): void;
}
/**
* Computation is a computation function associated to >= 0 Reactives.
* A computation function of a Computation got re-invoked everytime
*/
export interface Computation extends Disposable {
/**
* A set of child Signal/Derived/Effect created inside the computation
* function of this Computation. This is different to dependency graph used for
* reactive update notification. The main purpose of this data is to dispose
* those children when the computation function of this Computation is about to
* be invoked.
*/
[CHILDREN]: Set<Disposable>;
[DEPENDENCIES]: Set<ReactiveValue<any>>;
/**
* Re-run a computation function of this Computation.
*/
[RECIEVE_UPDATE](effectQueue: Set<Effect>): void;
}
/**
* ReactiveValue is an object that holds a value and be able to notify the changes
* to the value to the ReactiveValue's dependants.
*/
export interface ReactiveValue<T> {
/**
* A set of Disposable Computation that subscribing to this ReactiveValue's changes.
*/
[DEPENDANTS]: Set<Computation>;
/**
* Get the current value of this ReactiveValue.
*
* This method associates this ReactiveValue (Signal or Derived) to
* surrounding Computation (Effect or Derived) in order to re-run Computation
* when this ReactiveValue changed.
*
* @param context - Optinal Computation object. If this presents, the ReactiveValue
* associates to this Computation instead of the surrounding one.
*/
get(context?: Computation): T;
/**
* (as a getter) An alias for `get` method.
*/
get value(): T;
/**
* Get the current value of this ReactiveValue.
*
* In contrast to `.get()`, this method does not associate to any Computation.
*/
once(): T;
}
// -- GLOBALS
// In order to archieve implicit dependency management, some amount of
// global reference is unavoidable, unfortunately.
// Global stack of Computation.
// The purpose of this reference is to automatically track Computation -> ReactiveValue
// dependencies. When ReactiveValue's value gets accessed, the current Computation
// registers the ReactiveValue as a dependency. (technically, a ReactiveValue
// registers the Computation as the ReactiveValue's dependant, but they're basically same)
let currentComputation: Computation | null = null;
// -- CLASSES
// This module extensivly uses classes. While I prefer FP, class is suitable
// for this usecase than plain object or black magic function.
// * JS's language construct
// * Familiar to JS devs
// * Runtime check using `instanceof`
// * Java/C# guys are happy also (idk)
export class Signal<T> implements Disposable, ReactiveValue<T> {
/**
* Current value of the Signal.
*/
[VALUE]: T;
[DEPENDANTS]: ReactiveValue<T>[typeof DEPENDANTS];
[IS_DISPOSED]: boolean;
constructor(value: T) {
this[VALUE] = value;
this[DEPENDANTS] = new Set();
this[IS_DISPOSED] = false;
if (currentComputation) {
currentComputation[CHILDREN].add(this);
}
}
once() {
return this[VALUE];
}
get(context?: Computation) {
const ctx = context || currentComputation;
if (ctx && !ctx[IS_DISPOSED]) {
this[DEPENDANTS].add(ctx);
ctx[DEPENDENCIES].add(this);
}
return this[VALUE];
}
/**
* (as a getter) An alias for `get` method.
*/
get value() {
return this.get();
}
/**
* Change a value of the Signal to `value`.
* This triggers re-run of every associated Deriveds and Effects.
*/
set(value: T) {
if (this[IS_DISPOSED] || value === this[VALUE]) {
return;
}
this[VALUE] = value;
// Without this queue, same effect runs multiple times due to computations
// also cause effect update. For example,
//
// ```ts
// const $s = signal(1);
// const $c = derived(() => $s.get());
// effect(() => {
// $s.get();
// $c.get();
// });
// $s.set(2);
// ```
//
// runs the effect three times: initial, update for $s, and update for $c.
const effectQueue = new Set<Effect>();
// Needs to clone the DEPENDANTS, because RECIEVE_UPDATEs modifies the Set.
// Without cloning, infinite recursion happens.
for (const d of Array.from(this[DEPENDANTS])) {
d[RECIEVE_UPDATE](effectQueue);
}
for (const effect of effectQueue) {
effect[RUN_EFFECT]();
}
effectQueue.clear();
}
/**
* (as a setter) An alias for `set` method.
*/
set value(value: T) {
this.set(value);
}
/**
* Change a value of the Signal based on the current value.
* This triggers re-run of every associated Deriveds and Effects.
*
* The first argument of the function is a current value of the Signal.
*/
update(f: (currentValue: T) => T) {
this.set(f(this[VALUE]));
}
dispose() {
if (this[IS_DISPOSED]) {
return;
}
this[IS_DISPOSED] = true;
for (const d of this[DEPENDANTS]) {
d[DEPENDENCIES].delete(this);
}
this[DEPENDANTS].clear();
}
}
export class Derived<T> implements Disposable, Computation, ReactiveValue<T> {
[COMPUTE_FN]: () => T;
[DEPENDANTS]: ReactiveValue<T>[typeof DEPENDANTS];
[DEPENDENCIES]: Computation[typeof DEPENDENCIES];
[CHILDREN]: Computation[typeof CHILDREN];
[IS_DISPOSED]: boolean;
[VALUE]: T;
constructor(fn: () => T) {
this[COMPUTE_FN] = fn;
this[DEPENDANTS] = new Set();
this[CHILDREN] = new Set();
this[DEPENDENCIES] = new Set();
this[IS_DISPOSED] = false;
this[VALUE] = this[COMPUTE]();
if (currentComputation) {
currentComputation[CHILDREN].add(this);
}
}
[RECIEVE_UPDATE](effectQueue: Set<Effect>) {
if (this[IS_DISPOSED]) {
return;
}
for (const d of this[DEPENDENCIES]) {
d[DEPENDANTS].delete(this);
}
this[DEPENDENCIES].clear();
for (const s of this[CHILDREN]) {
s.dispose();
}
this[CHILDREN].clear();
const value = this[COMPUTE]();
if (value === this[VALUE]) {
return;
}
this[VALUE] = value;
// Needs to clone the DEPENDANTS, because RECIEVE_UPDATEs modifies the Set.
// Without cloning, infinite recursion happens.
for (const d of Array.from(this[DEPENDANTS])) {
d[RECIEVE_UPDATE](effectQueue);
}
}
[COMPUTE](): T {
const savedComputation = currentComputation;
currentComputation = this;
try {
return this[COMPUTE_FN]();
} finally {
currentComputation = savedComputation;
}
}
once() {
return this[VALUE];
}
get(context?: Computation) {
const ctx = context || currentComputation;
if (ctx) {
this[DEPENDANTS].add(ctx);
ctx[DEPENDENCIES].add(this);
}
return this[VALUE];
}
get value() {
return this.get();
}
dispose() {
if (this[IS_DISPOSED]) {
return;
}
this[IS_DISPOSED] = true;
this[DEPENDANTS].clear();
for (const d of this[DEPENDENCIES]) {
d[DEPENDANTS].delete(this);
}
this[DEPENDENCIES].clear();
for (const s of this[CHILDREN]) {
s.dispose();
}
this[CHILDREN].clear();
}
}
export type EffectFunction = (context: Computation) => void | (() => void);
export class Effect implements Disposable, Computation {
[EFFECT_FN]: EffectFunction;
[CHILDREN]: Computation[typeof CHILDREN];
[DEPENDENCIES]: Computation[typeof DEPENDENCIES];
[IS_DISPOSED]: boolean;
[CLEANUP_FN]: (() => void) | null;
constructor(f: EffectFunction) {
this[CHILDREN] = new Set();
this[DEPENDENCIES] = new Set();
this[EFFECT_FN] = f;
this[IS_DISPOSED] = false;
this[CLEANUP_FN] = null;
if (currentComputation) {
currentComputation[CHILDREN].add(this);
}
// For initial run, it's safe to run the Effect without scheduling
// because it's impossible to run the same Effect twice from user code.
this[RUN_EFFECT]();
}
[RECIEVE_UPDATE](effectQueue: Set<Effect>) {
if (this[IS_DISPOSED]) {
return;
}
for (const d of this[DEPENDENCIES]) {
d[DEPENDANTS].delete(this);
}
this[DEPENDENCIES].clear();
for (const d of this[CHILDREN]) {
d.dispose();
}
this[CHILDREN].clear();
effectQueue.add(this);
}
[RUN_EFFECT]() {
if (this[IS_DISPOSED]) {
return;
}
// Run cleanup functions before updating
if (this[CLEANUP_FN]) {
try {
this[CLEANUP_FN]();
} finally {
this[CLEANUP_FN] = null;
}
}
const savedComputation = currentComputation;
try {
currentComputation = this;
this[CLEANUP_FN] = this[EFFECT_FN](this) || null;
} finally {
currentComputation = savedComputation;
}
}
dispose() {
if (this[IS_DISPOSED]) {
return;
}
this[IS_DISPOSED] = true;
if (this[CLEANUP_FN]) {
try {
this[CLEANUP_FN]();
} finally {
this[CLEANUP_FN] = null;
}
}
for (const d of this[DEPENDENCIES]) {
d[DEPENDANTS].delete(this);
}
this[DEPENDENCIES].clear();
for (const s of this[CHILDREN]) {
s.dispose();
}
this[CHILDREN].clear();
}
}
// -- PUBLIC FUNCTIONS
// These are dumb functions just call class constructor.
// It's up to the user which style (class or function) to use.
/**
* Creates a Signal.
* @param value - Initial value of the Signal.
*/
export function signal<T>(value: T): Signal<T> {
return new Signal(value);
}
/**
* Creates a Derived based on zero or more other Signals.
* You can think of Derived as a read-only Signal, whose
* value is derived from other Signals.
* @param f - Callback function that returns a value of the Derived.
* Everytime one of the Signal inside the callback gets updated,
* this callback function would be invoked too.
*/
export function derived<T>(f: () => T): Derived<T> {
return new Derived(f);
}
/**
* Creates an Effect.
*/
export function effect(f: EffectFunction): Effect {
return new Effect(f);
}
// -- HELPERS
/**
* Convenient helper type for creating "A, or Signal/Derived whose value is A".
*/
export type ReactiveOrStatic<T> = T | ReactiveValue<T>;
/**
* Narrows down `ReactiveOrStatic` to `ReactiveValue` (Signal or Derived).
*/
export function isReactive<T>(x: ReactiveOrStatic<T>): x is ReactiveValue<T> {
return x instanceof Signal || x instanceof Derived;
}