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import * as Figma from "figma-js";
import { css, html, svg } from "lit-element";
import { styleMap, StyleInfo } from "lit-html/directives/style-map";
import { round } from "./utils";
export interface OutlineProps {
node: Extract<Figma.Node, { absoluteBoundingBox: any }>;
computedThickness: number;
selected?: boolean;
onClick?(ev: MouseEvent): void;
}
export const Outline = ({
node,
selected = false,
computedThickness,
onClick,
}: OutlineProps) => {
const { x, y, width, height } = node.absoluteBoundingBox;
const radius: {
topLeft: number;
topRight: number;
bottomRight: number;
bottomLeft: number;
} =
"cornerRadius" in node && node.cornerRadius
? {
topLeft: node.cornerRadius,
topRight: node.cornerRadius,
bottomRight: node.cornerRadius,
bottomLeft: node.cornerRadius,
}
: "rectangleCornerRadii" in node && node.rectangleCornerRadii
? {
topLeft: node.rectangleCornerRadii[0],
topRight: node.rectangleCornerRadii[1],
bottomRight: node.rectangleCornerRadii[2],
bottomLeft: node.rectangleCornerRadii[3],
}
: {
topLeft: 0,
topRight: 0,
bottomRight: 0,
bottomLeft: 0,
};
// Since SVG can't control where to draw borders (I mean you can't draw inset borders), we need to
// shift each drawing points by the half of the border width.
const shift = computedThickness / 2;
// https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/d
// [M] ... Move to
// [L] ... Line to
// [A] ... Arc to
// [Z] ... Close path
const moveTo = (x: number, y: number) => `M${x},${y}`;
const lineTo = (x: number, y: number) => `L${x},${y}`;
const arcTo = (r: number, x: number, y: number) =>
`A${r},${r} 0 0 1 ${x},${y}`;
const boxPath = [
moveTo(radius.topLeft + shift, shift),
lineTo(width - radius.topRight, shift),
arcTo(radius.topRight - shift, width - shift, radius.topRight),
lineTo(width - shift, height - radius.bottomRight),
arcTo(
radius.bottomRight - shift,
width - radius.bottomRight,
height - shift
),
lineTo(radius.bottomLeft, height - shift),
arcTo(radius.bottomLeft - shift, shift, height - radius.bottomLeft),
lineTo(shift, radius.topLeft),
arcTo(radius.topLeft - shift, radius.topLeft, shift),
"Z",
].join(" ");
return svg`
<path
class="guide"
d=${boxPath}
shape-rendering="geometricPrecision"
fill="none"
transform="translate(${x}, ${y})"
?data-selected=${selected}
@click=${onClick}
/>
`;
};
export interface TooltipProps {
nodeSize: Figma.Rect;
offsetX: number;
offsetY: number;
reverseScale: number;
}
export const Tooltip = ({
nodeSize: { x, y, width, height },
offsetX,
offsetY,
reverseScale,
}: TooltipProps) => {
const tooltipStyle: StyleInfo = {
top: `${offsetY + y + height}px`,
left: `${offsetX + x + width / 2}px`,
transform: `translateX(-50%) scale(${reverseScale}) translateY(0.25em)`,
};
return html`
<div class="tooltip" style="${styleMap(tooltipStyle)}">
${round(width)} x ${round(height)}
</div>
`;
};
export const styles = css`
.guide {
/*
* SVGs cannot be pixel perfect, especially floating values.
* Since many platform renders them visually incorrectly (probably they
* are following the spec), it's safe to set overflow to visible.
* Cropped borders are hard to visible and ugly.
*/
overflow: visible;
pointer-events: all;
opacity: 0;
}
.guide:hover {
opacity: 1;
}
.guide[data-selected] {
opacity: 1;
stroke: var(--guide-selected-color);
}
.tooltip {
position: absolute;
padding: 0.25em 0.5em;
font-size: var(--guide-tooltip-font-size);
color: var(--guide-selected-tooltip-fg);
background-color: var(--guide-selected-tooltip-bg);
border-radius: 2px;
pointer-events: none;
z-index: calc(var(--z-index) + 1);
transform-origin: top center;
}
`;