-
1
-
2
-
3
-
4
-
5
-
6
-
7
-
8
-
9
-
10
-
11
-
12
-
13
-
14
-
15
-
16
-
17
-
18
-
19
-
20
-
21
-
22
-
23
-
24
-
25
-
26
-
27
-
28
-
29
-
30
-
31
-
32
-
33
-
34
-
35
-
36
-
37
-
38
-
39
-
40
-
41
-
42
-
43
-
44
-
45
-
46
-
47
-
48
-
49
-
50
-
51
-
52
-
53
-
54
-
55
-
56
-
57
-
58
-
59
-
60
-
61
-
62
-
63
-
64
-
65
-
66
-
67
-
68
-
69
-
70
-
71
-
72
-
73
-
74
-
75
-
76
-
77
-
78
-
79
-
80
-
81
-
82
-
83
-
84
-
85
-
86
-
87
-
88
-
89
const enum Types {
Idle,
SetupError,
Loaded,
Canvas,
Info,
Preferences,
}
interface Idle {
type: Types.Idle;
}
export const idle: Idle = {
type: Types.Idle,
};
export function isIdle(state: State<unknown>): state is Idle {
return state.type === Types.Idle;
}
interface SetupError {
type: Types.SetupError;
error: Error;
}
export function setupError(error: Error): SetupError {
return {
type: Types.SetupError,
error,
};
}
export function isSetupError(state: State<unknown>): state is SetupError {
return state.type === Types.SetupError;
}
interface Loaded<T> {
type: Types.Loaded;
data: T;
}
export function loaded<T>(data: T): Loaded<T> {
return {
type: Types.Loaded,
data,
};
}
export function isLoaded<T>(state: State<T>): state is Loaded<T> {
return state.type === Types.Loaded;
}
export type State<T> = Idle | SetupError | Loaded<T>;
interface Canvas {
type: Types.Canvas;
}
export const canvas: Canvas = {
type: Types.Canvas,
};
export function isCanvas(state: LoadedState): state is Canvas {
return state.type === Types.Canvas;
}
interface Info {
type: Types.Info;
}
export const info: Info = { type: Types.Info };
export function isInfo(state: LoadedState): state is Info {
return state.type === Types.Info;
}
interface Preferences {
type: Types.Preferences;
}
export const preferences: Preferences = { type: Types.Preferences };
export function isPreferences(state: LoadedState): state is Preferences {
return state.type === Types.Preferences;
}
export type LoadedState = Canvas | Info | Preferences;