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const stack: Computation[] = [];
const DEPENDANTS = Symbol();
export class Signal<T> {
[DEPENDANTS] = new Set<Computation>();
constructor(private value: T) {}
set(value: T) {
if (value === this.value) {
return;
}
for (const computation of this[DEPENDANTS]) {
computation.runCleanup();
}
this.value = value;
const dependantComputations = Array.from(this[DEPENDANTS]);
this[DEPENDANTS].clear();
for (const computation of dependantComputations) {
if (computation.isDestroyed) {
continue;
}
computation.run(true);
}
}
/**
* Get a current value of the signal.
* This method updates dependency graph.
*/
get(): T {
if (stack.length > 0) {
this[DEPENDANTS].add(stack[stack.length - 1]);
}
return this.value;
}
/**
* Get a current value of the signal.
* This method does not update dependency graph.
*/
once(): T {
return this.value;
}
}
type ComputationFn = () => void | (() => void);
class Computation {
isDestroyed: boolean = false;
childComputations = new Set<Computation>();
cleanup: ComputationFn | null = null;
constructor(private fn: ComputationFn) {}
run(isolated = false): void {
this.runCleanup();
this.destroyChildren();
if (stack.length > 0 && !isolated) {
stack[stack.length - 1].childComputations.add(this);
}
stack.push(this);
try {
this.cleanup = this.fn() ?? null;
} finally {
stack.pop();
}
}
runCleanup(): void {
for (const child of this.childComputations) {
child.runCleanup();
}
if (!this.cleanup) {
return;
}
this.cleanup();
this.cleanup = null;
}
destroy() {
this.runCleanup();
this.isDestroyed = true;
this.destroyChildren();
}
destroyChildren() {
for (const child of this.childComputations) {
child.destroy();
}
this.childComputations.clear();
}
}
export function compute<T>(f: () => T): Signal<T> {
const signal = new Signal(undefined as any);
effect(() => {
signal.set(f());
});
return signal;
}
export function effect(f: ComputationFn): void {
new Computation(f).run();
}