plac-for-apple-platform

Unofficial Roon client for Apple devices

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// Copyright 2025 Shota FUJI
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// SPDX-License-Identifier: Apache-2.0

//! This file defines how `zig build` command behaves.
//! Run `zig build --help` for available subcommands and options.
//!
//! Learn more at
//! https://ziglang.org/learn/build-system/

const std = @import("std");

const BuildError = error{
    NonValaSourceInSourceListError,
};

pub fn build(b: *std.Build) !void {
    const target = b.standardTargetOptions(.{});
    const optimize = b.standardOptimizeOption(.{});

    const core = core: {
        const dep = b.dependency("plac_core", .{
            .target = target,
            .optimize = optimize,
        });

        break :core dep.artifact("plac_core");
    };

    const gresources = [_][]const u8{
        "data/ui/server-list.ui",
        "data/ui/server-list-unexpected-error-dialog.ui",
        "data/ui/server-list-network-error-dialog.ui",
    };

    // Vala source codes to compile. As Vala does not have module system,
    // we have to list every source code files to include.
    const vala_sources = [_][]const u8{
        "src/Application.vala",
    };

    // System libraries to link.
    // Each library must be provided by packages listed in `plugin.json` (devbox package),
    // so anyone can build without manually installing system libraries.
    const system_libraries = [_][]const u8{
        "gtk4",
        "libadwaita-1",
    };

    // A directory containing C source files compiled from Vala source code.
    // If you use this LazyPath in your artifact, the artifact automatically depends on
    // this Vala to C complication step. You don't have to manually `a.dependOn()`.
    const vala_cdir = vala: {
        const valac = b.addSystemCommand(&.{"valac"});

        // Tell Vala compiler to emit C rather than compile using system C compiler.
        valac.addArg("--ccode");

        // Vala compiler uses GResource XML to statically check attributes.
        valac.addArg("--gresources");
        valac.addFileArg(b.path("data/gresource.xml"));

        valac.addArg("--vapidir");
        valac.addDirectoryArg(core.getEmittedIncludeTree());

        // Tell Vala what system libraries to use. Perhaps type checking things?
        for (system_libraries) |lib| {
            valac.addArgs(&.{ "--pkg", lib });
        }

        valac.addArgs(&.{ "--pkg", "posix" });
        valac.addArgs(&.{ "--pkg", "plac_core" });

        // Tell Vala to emit C source files under the output directory.
        // The directory usually is Zig cache directory (like ".zig-cache/o/xxx").
        // For example, when there is "src/Foo.vala", this step produces
        // ".zig-cache/o/hash-or-something-idk/vala/src/Foo.c"
        valac.addArg("--directory");
        const dir = valac.addOutputDirectoryArg("vala");

        // Vala compiler takes a list of Vala source files, then process them all.
        for (vala_sources) |src| {
            valac.addFileArg(b.path(src));
        }

        break :vala dir;
    };

    const gresouce_c = gresource: {
        const compiler = b.addSystemCommand(&.{"glib-compile-resources"});

        // glib-compile-resouces resolves every paths from CWD.
        compiler.cwd = b.path("data");

        compiler.addFileArg(b.path("data/gresource.xml"));

        // Invalidate build cache whenever a file inside "data/" has changed.
        for (gresources) |r| {
            compiler.addFileInput(b.path(r));
        }

        compiler.addArg("--target");
        const built_c = compiler.addOutputFileArg("gresource.c");

        compiler.addArg("--generate-source");

        break :gresource built_c;
    };

    // An executable.
    const exe = exe: {
        const exe = b.addExecutable(.{
            .name = "plac",
            .target = target,
            .optimize = optimize,
        });

        // This is a standard C application, so libc is required.
        exe.linkLibC();

        // Vala does not bundle system libraries (of course): we have to tell the
        // linker.
        for (system_libraries) |lib| {
            exe.linkSystemLibrary(lib);
        }

        exe.linkLibrary(core);

        exe.addCSourceFile(.{ .file = gresouce_c });

        // At this point, build does not run yet—we can't enumerate C source
        // directory. Since we already have a list of Vala source code, we can
        // build a list of paths of to-be-generated C source file.
        for (vala_sources) |src| {
            // Basically unreachable. Don't put non Vala source into `vala_sources`.
            if (!std.mem.endsWith(u8, src, ".vala")) {
                return BuildError.NonValaSourceInSourceListError;
            }

            // Looks fragile but it works. Even if it produced incorrect paths,
            // filesystem and Zig compiler will tell us a file is missing.
            const rel_path = b.fmt("{s}.c", .{src[0..(src.len - 5)]});

            // src = "src/Foo.vala"
            // rel_path = "src/Foo.c"
            // file = "(step cache directory)/vala/src/Foo.c"
            exe.addCSourceFile(.{
                .file = try vala_cdir.join(b.allocator, rel_path),
            });
        }

        break :exe exe;
    };

    // Install a main executable file on "zig build" without subcommand.
    b.installArtifact(exe);
}