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package sqlite3_js //nolint:golint
import (
"fmt"
"os"
"runtime/debug"
"syscall/js"
)
const (
// The name of the global where sql.js has been loaded. This is the `SQL` var of:
// const initSqlJs = require('sql.js');
// const SQL = await initSqlJs({ ...})
globalSQLJS = "_go_sqlite"
// The name of the global where sql.js should store its databases. This is purely
// for debugging as JS-land doesn't ever read this map, but Go stores databases here.
// The value of this global is an empty Map. It is crucial this isn't an empty object
// else database names like 'hasOwnProperty' will fail due to it existing but
// not being a database object!
globalSQLDBs = "_go_sqlite_dbs"
)
// jsEnsureGlobal is a helper function to set-if-not-exists and return whether the global existed.
func jsEnsureGlobal(globalName string, defaultVal *js.Value) (existed bool) {
v := js.Global().Get(globalName)
if v.Truthy() {
return true
}
if defaultVal != nil {
js.Global().Set(globalName, *defaultVal)
v = *defaultVal
}
return false
}
// jsTryCatch is a helper function that catches exceptions/panics thrown by fn and returns them as error.
// This is useful for calling JS functions which can throw.
func jsTryCatch(fn func() js.Value) (val js.Value, err error) {
defer func() {
if e := recover(); e != nil {
err = fmt.Errorf("exception: %s", e)
}
}()
return fn(), nil
}
// protect is a helper function which guards against panics, setting an error when it happens.
func protect(name string, setError func(error)) {
err := recover()
if err != nil {
fmt.Fprintf(os.Stderr, "%s panicked: %s\n", name, err)
debug.PrintStack()
setError(fmt.Errorf("%s panicked: %s", name, err))
}
}