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// Copyright 2025 Shota FUJI
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// SPDX-License-Identifier: Apache-2.0
import RoonKit
import SwiftUI
/// SwitUI's Commands are not designed to pass State or such via initializer.
/// In doing that so, closures capture the environment thus leaks passed States.
/// As `FocusedValue` cannot mutate the value itself, this class wraps the model
/// object and mimics state manipulation.
@MainActor
@Observable
private final class ConnectionDataModelWrapper {
var model: ConnectionDataModel?
init(_ model: ConnectionDataModel? = nil) {
self.model = model
}
}
private struct ConnectionCommands: Commands {
@FocusedValue(ConnectionDataModelWrapper.self) private var model:
ConnectionDataModelWrapper?
var body: some Commands {
CommandGroup(after: .appInfo) {
Button("Disconnect", systemImage: "powercode") {
model?.model = nil
}
.disabled(model?.model == nil)
}
}
}
@main
struct PlacApp: App {
@State private var model: ConnectionDataModelWrapper =
ConnectionDataModelWrapper(Self.storedConnection())
private static func storedConnection() -> ConnectionDataModel? {
// Xcode Previews feature compiles and *runs* whole application.
// Because Plac saves and restores from UserDefaults, the background instance
// connects to Roon Server using the saved ID/host/port/token. The worst
// part is running the app does not immediately terminate the background
// instance--so there will be two app connecting to same destination using
// same token. Roon Server drops the first connection, then the background
// instance retries, then running instance dropped, then running instance
// retries, so on... This results in endless connection loop.
//
// Below "guard" prevents that shitty "feature" from kicking in. An additional
// bonus is, Preview loading performance is much better with this guard.
#if DEBUG
if ProcessInfo.processInfo.environment["XCODE_RUNNING_FOR_PREVIEWS"]
== "1"
{
return ConnectionDataModel(failingWith: .cancelled)
}
#endif
let port = UserDefaults.standard.integer(forKey: StorageKeys.serverPort)
guard
let serverID = UserDefaults.standard.string(
forKey: StorageKeys.serverID
),
let host = UserDefaults.standard.string(forKey: StorageKeys.serverHost),
port > 0
else {
return nil
}
return ConnectionDataModel(
serverID: serverID,
host: host,
port: UInt16(port),
token: UserDefaults.standard.string(forKey: StorageKeys.extensionToken),
onConnect: { token in
Self.saveToken(token)
}
)
}
private static func saveConnection(
serverID: String? = nil,
host: String? = nil,
port: UInt16? = nil
) {
UserDefaults.standard.set(serverID, forKey: StorageKeys.serverID)
UserDefaults.standard.set(host, forKey: StorageKeys.serverHost)
UserDefaults.standard.set(Int(port ?? 0), forKey: StorageKeys.serverPort)
}
private static func saveToken(_ token: String? = nil) {
UserDefaults.standard.set(token, forKey: StorageKeys.extensionToken)
}
var body: some Scene {
WindowGroup("Plac", id: "main-window") {
if let model = model.model {
ConnectionScreen(
model: model,
onDisconnect: {
self.model.model = nil
Self.saveToken()
Self.saveConnection()
},
onReconnect: {
self.model.model = ConnectionDataModel(
model,
onConnect: { token in
Self.saveToken(token)
}
)
},
onCancel: {
self.model.model = ConnectionDataModel(cancelling: model)
}
)
.focusedSceneValue(self.model)
} else {
ServerDiscoveryScreen()
.onConnect { server in
self.model.model = ConnectionDataModel(
serverID: server.id,
host: server.host,
port: server.port,
onConnect: { token in
Self.saveToken(token)
}
)
Self.saveToken()
Self.saveConnection(
serverID: server.id,
host: server.host,
port: server.port
)
}
}
}
.commands {
ConnectionCommands()
}
.defaultSize(width: 800, height: 600)
}
}