plac

Unofficial Roon clients

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
  8. 8
  9. 9
  10. 10
  11. 11
  12. 12
  13. 13
  14. 14
  15. 15
  16. 16
  17. 17
  18. 18
  19. 19
  20. 20
  21. 21
  22. 22
  23. 23
  24. 24
  25. 25
  26. 26
  27. 27
  28. 28
  29. 29
  30. 30
  31. 31
  32. 32
  33. 33
  34. 34
  35. 35
  36. 36
  37. 37
  38. 38
  39. 39
  40. 40
  41. 41
  42. 42
  43. 43
  44. 44
  45. 45
  46. 46
  47. 47
  48. 48
  49. 49
  50. 50
  51. 51
  52. 52
  53. 53
  54. 54
  55. 55
  56. 56
  57. 57
  58. 58
  59. 59
  60. 60
  61. 61
  62. 62
  63. 63
  64. 64
  65. 65
  66. 66
  67. 67
  68. 68
  69. 69
  70. 70
  71. 71
  72. 72
  73. 73
  74. 74
  75. 75
  76. 76
  77. 77
  78. 78
  79. 79
  80. 80
  81. 81
  82. 82
  83. 83
  84. 84
  85. 85
  86. 86
  87. 87
  88. 88
  89. 89
  90. 90
  91. 91
  92. 92
  93. 93
  94. 94
  95. 95
// Copyright 2025 Shota FUJI
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// SPDX-License-Identifier: Apache-2.0

import PlacKit
import SwiftUI
import os

enum DiscoveryResult {
	case loading
	case loaded([Server])
	case failed(PlacKit.plac_discovery_scan_result_code)
	case null_pointer
}

struct ServerDiscoveryScene: Scene {
	@Environment(\.scenePhase) private var scenePhase
	@State private var discovery: DiscoveryResult = .loading

	private let logger = Logger()
	private let queue = DispatchQueue(label: "plac.server-discovery")

	var body: some Scene {
		WindowGroup {
			VStack {
				switch self.discovery {
				case .loading:
					Text("Scanning Roon Server on network...")
				case .loaded(let servers):
					List {
						ForEach(servers, id: \.id) { server in
							Text(server.name)
						}
					}
				case .failed(let plac_scan_result_code):
					switch plac_scan_result_code {
					case PlacKit.PLAC_DISCOVERY_SCAN_RESULT_SOCKET_ERROR:
						Text("Unable to operate on network socket")
					case PlacKit.PLAC_DISCOVERY_SCAN_RESULT_UNKNOWN:
						Text("Unexpected error")
					case PlacKit.PLAC_DISCOVERY_SCAN_RESULT_OUT_OF_MEMORY:
						Text("Out of memory")
					case PlacKit.PLAC_DISCOVERY_SCAN_RESULT_SOCKET_PERMISSION_DENIED:
						Text(
							"Permission rejected for network socket operation"
						)
					case PlacKit.PLAC_DISCOVERY_SCAN_RESULT_SOCKET_PERMISSION_DENIED:
						Text("Network unavailable")
					default:
						Text("Unexpected error (platform misbehaving)")
					}
				case .null_pointer:
					Text("Out of memory")
				}
			}
		}
		.onChange(of: scenePhase, initial: true) {
			if self.scenePhase == .active {
				queue.async {
					let ptr = PlacKit.plac_discovery_scan()
					guard let ptr = ptr else {
						logger.error("Failed to scan servers: Out of memory")
						DispatchQueue.main.async {
							discovery = .null_pointer
						}
						return
					}

					let result = ScanResult(ptr: ptr)

					if result.code != PlacKit.PLAC_DISCOVERY_SCAN_RESULT_OK {
						DispatchQueue.main.async {
							discovery = .failed(result.code)
						}
						return
					}

					discovery = .loaded(result.entries)
				}
			}
		}
	}
}