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// Copyright 2025 Shota FUJI
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// SPDX-License-Identifier: Apache-2.0
import PlacCore
import SwiftUI
import os
struct FoundServer {
let id: String
let name: String
let version: String
let ptr: UnsafeMutablePointer<plac_app_server_selector_entry>
}
enum DiscoveryResult {
case loading
case loaded([FoundServer])
case failed(plac_app_server_selector_state)
case null_pointer
}
// https://oleb.net/blog/2015/06/c-callbacks-in-swift/
class Context<T> {
private(set) var item: T
init(_ item: T) {
self.item = item
}
func mutate(_ mutation: (inout T) -> Void) {
mutation(&item)
}
}
struct ServerDiscoveryScene: Scene {
@Environment(\.scenePhase) private var scenePhase
@State private var discovery: DiscoveryResult = .loading
private var app: UnsafeMutablePointer<plac_app>
init(_ app: UnsafeMutablePointer<plac_app>) {
self.app = app
}
var body: some Scene {
WindowGroup {
VStack {
switch self.discovery {
case .loading:
Text("Scanning Roon Server on network...")
case .loaded(let servers):
List {
ForEach(servers, id: \.id) { server in
Text(server.name)
}
}
case .failed(let plac_scan_result_code):
switch plac_scan_result_code {
case PLAC_APP_SERVER_SELECTOR_ERR_SOCKET:
Text("Unable to operate on network socket")
case PLAC_APP_SERVER_SELECTOR_ERR_UNEXPECTED:
Text("Unexpected error")
case PLAC_APP_SERVER_SELECTOR_ERR_THREAD_SPAWN:
Text("Unable to spawn worker thread")
case PLAC_APP_SERVER_SELECTOR_ERR_OUT_OF_MEMORY:
Text("Out of memory")
case PLAC_APP_SERVER_SELECTOR_ERR_SOCKET_PERMISSION:
Text(
"Permission rejected for network socket operation"
)
case PLAC_APP_SERVER_SELECTOR_ERR_NETWORK_UNAVAILABLE:
Text("Network unavailable")
default:
Text("Unexpected error (platform misbehaving)")
}
case .null_pointer:
Text("Out of memory")
}
}
}
.onChange(of: scenePhase, initial: true) {
if self.scenePhase == .active {
let context = Unmanaged.passRetained(Context(self))
plac_app_server_selector_on_change(
app.pointee.server_selector,
{ ptr in
DispatchQueue.main.async {
let logger = Logger()
guard let ptr = ptr else {
logger.error(
"Exiting server selector callback because context is NULL"
)
return
}
let ctx: Context<ServerDiscoveryScene> = Unmanaged.fromOpaque(ptr)
.takeUnretainedValue()
ctx.mutate { this in
switch this.app.pointee.server_selector.pointee.state {
case PLAC_APP_SERVER_SELECTOR_LOADING,
PLAC_APP_SERVER_SELECTOR_REFRESHING,
PLAC_APP_SERVER_SELECTOR_NOT_LOADED:
this.discovery = .loading
case PLAC_APP_SERVER_SELECTOR_LOADED:
var servers: [FoundServer] = []
var current = this.app.pointee.server_selector!.pointee
.entries!
for _
in 0...this.app.pointee.server_selector.pointee.entries_len
{
if let server = current.pointee {
servers.append(
FoundServer(
id: String(cString: server.pointee.id),
name: String(cString: server.pointee.name),
version: String(cString: server.pointee.version),
ptr: server
)
)
}
current = current.successor()
}
this.discovery = .loaded(servers)
default:
this.discovery = .failed(
this.app.pointee.server_selector.pointee.state
)
}
}
}
},
context.toOpaque()
)
plac_app_server_selector_load(self.app.pointee.server_selector)
}
}
}
}