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// Copyright 2025 Shota FUJI
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// SPDX-License-Identifier: Apache-2.0
using GLib;
using Roon.JsonHelper;
namespace Roon {
namespace Transport {
public class Zone : Object {
public string zone_id { get; construct; }
public string display_name { get; set construct; }
public Array<Output> outputs { get; set construct; }
public NowPlaying? now_playing { get; set construct; }
public PlaybackState state { get; set construct; }
public bool is_next_allowed { get; set construct; }
public bool is_previous_allowed { get; set construct; }
public bool is_pause_allowed { get; set construct; }
public bool is_play_allowed { get; set construct; }
public bool is_seek_allowed { get; set construct; }
internal Zone.from_json_node(Json.Node node, FieldPath? obj_path = null) throws Error {
var obj = get_object(node, obj_path);
string zone_id;
string display_name;
var outputs = new Array<Output>();
NowPlaying? now_playing = null;
PlaybackState state;
bool is_next_allowed = false;
bool is_previous_allowed = false;
bool is_pause_allowed = false;
bool is_play_allowed = false;
bool is_seek_allowed = false;
var zone_id_path = new FieldPath("zone_id", obj_path);
zone_id = get_string(get_member(obj, zone_id_path), zone_id_path);
var display_name_path = new FieldPath("display_name", obj_path);
display_name = get_string(get_member(obj, display_name_path), display_name_path);
var outputs_path = new FieldPath("outputs", obj_path);
var outputs_arr = get_array(get_member(obj, outputs_path), outputs_path);
for (uint i = 0, l = outputs_arr.get_length(); i < l; i++) {
var output_path = new FieldPath(@"$i", outputs_path);
var output_node = outputs_arr.get_element(i);
var output = new Output.from_json_node(output_node, output_path);
outputs.append_val(output);
}
var now_playing_path = new FieldPath("now_playing", obj_path);
var now_playing_node = get_optional_member(obj, now_playing_path);
if (now_playing_node != null) {
now_playing = new NowPlaying.from_json_node(now_playing_node, now_playing_path);
}
var state_path = new FieldPath("state", obj_path);
state = PlaybackState.from_json_node(get_member(obj, state_path), state_path);
var is_next_allowed_path = new FieldPath("is_next_allowed", obj_path);
var is_next_allowed_node = get_optional_member(obj, is_next_allowed_path);
if (is_next_allowed_node != null) {
is_next_allowed = get_boolean(is_next_allowed_node, is_next_allowed_path);
}
var is_previous_allowed_path = new FieldPath("is_previous_allowed", obj_path);
var is_previous_allowed_node = get_optional_member(obj, is_previous_allowed_path);
if (is_previous_allowed_node != null) {
is_previous_allowed = get_boolean(is_previous_allowed_node, is_previous_allowed_path);
}
var is_pause_allowed_path = new FieldPath("is_pause_allowed", obj_path);
var is_pause_allowed_node = get_optional_member(obj, is_pause_allowed_path);
if (is_pause_allowed_node != null) {
is_pause_allowed = get_boolean(is_pause_allowed_node, is_pause_allowed_path);
}
var is_play_allowed_path = new FieldPath("is_play_allowed", obj_path);
var is_play_allowed_node = get_optional_member(obj, is_play_allowed_path);
if (is_play_allowed_node != null) {
is_play_allowed = get_boolean(is_play_allowed_node, is_play_allowed_path);
}
var is_seek_allowed_path = new FieldPath("is_seek_allowed", obj_path);
var is_seek_allowed_node = get_optional_member(obj, is_seek_allowed_path);
if (is_seek_allowed_node != null) {
is_seek_allowed = get_boolean(is_seek_allowed_node, is_seek_allowed_path);
}
Object(
zone_id: zone_id,
display_name: display_name,
outputs: outputs,
now_playing: now_playing,
state: state,
is_next_allowed: is_next_allowed,
is_previous_allowed: is_previous_allowed,
is_pause_allowed: is_pause_allowed,
is_play_allowed: is_play_allowed,
is_seek_allowed: is_seek_allowed
);
}
/**
* Copy `other`'s fields into this.
*/
public void update(Zone other) {
this.display_name = other.display_name;
this.outputs = other.outputs;
this.now_playing = other.now_playing;
this.state = other.state;
this.is_next_allowed = other.is_next_allowed;
this.is_previous_allowed = other.is_previous_allowed;
this.is_pause_allowed = other.is_pause_allowed;
this.is_play_allowed = other.is_play_allowed;
this.is_seek_allowed = other.is_seek_allowed;
}
}
}
}