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//! Rollup plugin for Gleam language.
//
//! SPDX-FileCopyrightText: 2024 Shota FUJI <pockawoooh@gmail.com>
//! SPDX-License-Identifier: Apache-2.0
import { execFile } from "node:child_process";
import { readFile } from "node:fs/promises";
import * as path from "node:path";
import { promisify } from "node:util";
import { fileURLToPath } from "node:url";
import * as toml from "js-toml";
import type { Plugin } from "rollup";
interface GleamTOML {
name: string;
version: string;
}
function isGleamTOML(x: unknown): x is GleamTOML {
if (typeof x !== "object" || !x) {
return false;
}
if (!("name" in x && typeof x.name === "string" && x.name)) {
return false;
}
if (!("version" in x && typeof x.version === "string" && x.version)) {
return false;
}
return true;
}
export interface GleamPluginOptions {
/**
* Path to `gleam.toml` file.
* This plugin looks for source directory and build directory based on this file location.
*
* Current working directory will be used to resolve relative paths.
*
* @default "./gleam.toml"
*/
gleamToml?: URL | string;
/**
* Path to or name of the Gleam binary file to invoke.
* @default "gleam"
*/
bin?: string;
buildOptions?: {
/**
* Emit compile time warnings as errors.
* Enables `--warnings-as-errors` CLI flag.
*/
warningsAsErrors?: boolean;
};
}
export function gleam({
bin = "gleam",
buildOptions = {},
gleamToml: gleamTomlPathOrUrl = "./gleam.toml",
}: GleamPluginOptions = {}): Plugin {
/**
* Parsed contents of `gleam.toml`.
*/
let gleamToml: GleamTOML | null = null;
const projectRoot =
typeof gleamTomlPathOrUrl === "string"
? path.resolve(gleamTomlPathOrUrl, "..")
: fileURLToPath(new URL("./", gleamTomlPathOrUrl));
// Gleam expects a project to have `src/` directory at project root.
const srcDir = path.resolve(projectRoot, "src");
// Gleam compiler outputs artifacts under `build/` directory at project root.
// Directory structure inside is not documentated, but this is the only way
// to access built JS files. There is no way to specify output directory also.
const jsOutDir = path.resolve(projectRoot, "build/dev/javascript");
const buildCommandArgs = ["build", "--target", "javascript"];
if (buildOptions.warningsAsErrors) {
buildCommandArgs.push("--warnings-as-errors");
}
// Build command won't change during the plugin's lifetime.
// It's fine to bind everything upfront.
const buildProject = promisify(execFile).bind(null, bin, buildCommandArgs, {
cwd: projectRoot,
});
return {
name: "gleam",
async buildStart() {
// Changes to `gleam.toml` should trigger rerun of this hook.
// Otherwise, if `name` field got changed for example, Rollup tries to access nonexistent
// files based on an old name (build/dev/javascript/old_name/foo.mjs).
this.addWatchFile(
typeof gleamTomlPathOrUrl === "string"
? gleamTomlPathOrUrl
: fileURLToPath(gleamTomlPathOrUrl),
);
const parsed = toml.load(await readFile(gleamTomlPathOrUrl, { encoding: "utf8" }));
if (!isGleamTOML(parsed)) {
// TypeScript can't narrow types using `never`. Putting `return` after this line
// triggers `Unreachable code detected.` so we have to *return never*.
// <https://github.com/microsoft/TypeScript/issues/12825>
// Following code contains the same workaround for this reason.
return this.error(`gleam.toml does not comform to official schema.`);
}
gleamToml = parsed;
},
// FIXME: While Vite does trigger `watchChange`, it does not implement it correctly.
// As a result, compile error crashes the process, which differs from what Rollup does.
async watchChange(id, _change) {
// Whenever indirectly imported .gleam file is changed, build the whole project.
// Gleam compiler does the incremental compilation (we don't have a way to partially compile.)
if (id.endsWith(".gleam")) {
await buildProject();
return;
}
},
async transform(_code, id) {
// Associate .mjs file generated by Gleam compiler to its source .gleam file.
// This enables changing **imported** .gleam files to trigger rebuild.
if (id.startsWith(jsOutDir) && id.endsWith(".mjs")) {
if (!gleamToml) {
this.warn(
"Detected access to Gleam build artifacts without `gleam.toml` loaded.",
);
return null;
}
if (id.endsWith("/gleam.mjs")) {
// Skip if the file is Gleam runtime one (no corresponding .gleam file).
return null;
}
if (!id.startsWith(path.resolve(jsOutDir, gleamToml.name))) {
// Skip third-party packages, as users are not supposed to edit those source files directly.
return null;
}
/**
* Module namespace and module name.
*
* "build/dev/javascript/my_package/foo/bar.mjs"
* -> "foo/bar"
*/
const modulePath = id
// `+1` ... removing path separator
.slice(path.resolve(jsOutDir, gleamToml.name).length + 1)
.replace(/\.mjs$/, "");
/**
* Gleam source code file that produces this .mjs file.
*
* "build/dev/javascript/my_package/foo/bar.mjs"
* -> "src/foo/bar.gleam"
*/
const gleamSrc = path.resolve(srcDir, modulePath) + ".gleam";
if (!this.getWatchFiles().includes(gleamSrc)) {
this.addWatchFile(gleamSrc);
}
// Do not touch code. Only important thing here is `addWatchFiles(gleamSrc)`.
return null;
}
// .gleam files imported by non-Gleam modules (e.g. .js, .ts) run through this branch.
// This branch triggers a build then returns proxy code that re-exports everything from
// the generated .mjs file.
if (id.endsWith(".gleam")) {
if (!gleamToml) {
return this.error(
"Unable to resolve transpiled Gleam file without `gleam.toml`.",
);
}
const absPath = path.resolve(srcDir, id);
if (!absPath.startsWith(srcDir)) {
this.error("Gleam files must be inside the src/ directory.");
}
const modulePath = absPath
// `+1` ... removing path separator
.slice(srcDir.length + 1)
.replace(/\.gleam$/, ".mjs");
const transpiledMjsPath = path.resolve(jsOutDir, gleamToml.name, modulePath);
await buildProject();
return {
code: `export * from ${JSON.stringify(transpiledMjsPath)}`,
};
}
},
};
}
export default gleam;