system

Nix (home-manager) configurations for my computers

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# Copyright 2025 Shota FUJI <pockawoooh@gmail.com>
#
# Permission to use, copy, modify, and/or distribute this software for any
# purpose with or without fee is hereby granted.
#
# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
# REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
# AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
# INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
# LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
# OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
# PERFORMANCE OF THIS SOFTWARE.
#
# SPDX-License-Identifier: 0BSD
#
# > Lightweight and customizable notification daemon
# https://dunst-project.org/

{ config, ... }:
{
  imports = [ ../palette/catppuccin.nix ];

  config = {
    services = {
      dunst = {
        enable = true;

        settings =
          let
            dark = config.palette.catppuccin.dark-palette;
          in
          {
            global = {
              follow = "keyboard";

              mouse_left_click = "do_action";
              mouse_middle_click = "close_current";
              mouse_right_click = "context";

              width = 400;
              height = 300;
              offset = "4x4";
              padding = 4;
              horizontal_padding = 8;
              frame_width = 2;
              gap_size = 6;
              font = "Monospace 10";
              corner_radius = 2;
            };

            urgency_low = {
              background = dark.base.hex;
              foreground = dark.subtext0.hex;
              frame_color = dark.overlay1.hex;
            };

            urgency_normal = {
              background = dark.base.hex;
              foreground = dark.text.hex;
              frame_color = dark.blue.hex;
            };

            urgency_critical = {
              background = dark.base.hex;
              foreground = dark.text.hex;
              frame_color = dark.yellow.hex;
            };
          };
      };
    };
  };
}